[Elsword] Master Class 3

3607

[Elsword] Master Class 3
[Elsword] Master Class 3

Master Class 3

Master Skill [Chung]

Comet Crusader

Master Skill: Mountain Blast (100 / 99 / Stage 1)
Stage 1
Strike the ground with the cannon with all his might to raise an iceberg.
Stage 1
-Strike the ground with the cannon to overhaul the ground.
-Big iceberg shoots from the ground.
Attack Box
Stage 1
-Ground strike ahead
-Boulder strike
-Shoot up with single strike, and disappears immediately.

Master Skill: Mountain Blast (200 / 99 / Stage 2)
Stage 2
Strike the ground with the cannon with all his might to raise an iceberg. Strike the iceberg 1 time for shard damage.
Stage 2
-Strike the iceberg that shoot up from Stage 1 1 time
-1 shard will fall from the iceberg and the size of the iceberg will decrease a bit.
Attack Box
Stage 2
-Iceberg duration is slightly increased to match the shard forming time
-1 shard will form from the top of the iceberg and fall ahead. the shard bounce from the ground.
-Shard forming duration 2 sec.
-When the shard is formed, the size of the iceberg will decrease by 20%.

Master Skill: Mountain Blast (300 / 99 / Stage 3)
Stage 3
Strike the ground with the cannon with all his might to raise an iceberg. Strike the iceberg 2 times for shard damage.
Stage 3
-Strike the iceberg that shoot up from Stage 1 2 times
-Many shards will fall from the iceberg and the size of the iceberg will decrease a lot.
Attack Box
Stage 3
-Iceberg duration is slightly increased to match the 2nd shard forming time
-6~8 shards appear at the bottom. the shard bounce from the ground.
-Shard forming duration 2 sec.
-When the shard is formed, the size of the iceberg will decrease by 50%.

Fatal Phantom

Master Skill: Wolven Bullet (100 / 99 / Stage 1)
Stage 1
Shoot a Wolven Bullet on both sides. The Wolven Bullet pierces.
Stage 1
-Shoot Phantom Shooter on both sides.
-Wolf like bullet will be fired
Attack Box
Stage 1
-Shoot bullets on both sides. single hit.

Master Skill: Wolven Bullet (200 / 99 / Stage 2)
Stage 2
Shoot a Wolven Bullet on both sides. The Wolven Bullet pierces and creates a whirlpool where it pierces.
Stage 2
-Same motion as Stage 1
-Create a whirlpool when hit by wolven bullet.
Attack Box
Stage 2
-Wolven Bullet creates whirlpool.

Master Skill: Wolven Bullet (300 / 99 / Stage 3)
Stage 3
Shoot a Wolven Bullet on both sides. The Wolven Bullets will return after a certain amount of time.\nThe Wolven Bullet creates a whirlpool where it pierces.
Stage 3
-From Stage 1, cross the shooters to summon the shot Wolven Bullets
-Wolven projectiles are shot, then return.
Attack Box
Stage 3
-Fired Wolven Bullets will be shot far, and will create Wolven Bullets that return the bullets
-Returning bullet will also form whirlpools upon hit

Master Skill: Wolven Bullet (400 / 99 / Stage 4)
Stage 4
Shoot a Wolven Bullet on both sides. The Wolven Bullets will return after a certain amount of time, and create a whirlpool where it pierces.\nShoot another Wolven Bullet forward to create a large whirlpool.
Stage 4
-Shoot towards the front with the Phantom Shooter from Stage 3 (after Wolven Bullets return)
-When Wolven Bullets return, shoot towards the front (towards the player).
-The bullet will shoot towards the player, then curve, and drops in front of the character.
-Large whirlpool forms from where the bullet drops.
Attack Box
Stage 4
-Shoots Wolven Bullet ahead (screen)

Centurion

Master Skill: Hydro Cannon (100 / 99 / Stage 1)
Stage 1
Create a hydro portal ahead. The portal summons homing missiles.
Stage 1
-Use 1 Cannon ball
-Create a portal.
Attack Box
Stage 1
-Create a portal ahead.
-Create 4 cannon balls from the portal.
-They do not shoot at once, but come out 2 at a time.
-Cannonballs home. When it explodes, it will be like a water bomb.

Master Skill: Hydro Cannon (200 / 99 / Stage 2)
Stage 2
Create a hydro portal ahead. The portal summons more homing missiles.
Stage 2
-Use 3 Cannon balls
-Same motion as Stage 1
-Create an even bigger portal. Create 4 additional cannon balls
Attack Box
Stage 2
-Create portals ahead.
-Create 4 additional cannon balls. (Total 8)
-They do not shoot at once, but come out 2 at a time.

Master Skill: Hydro Cannon (300 / 99 / Stage 3)
Stage 3
Create 2 hydro portals ahead. The portals summon homing missiles.
Stage 3
-Use 6 Cannon balls
-Add a motion of creating 1 more portal from Stage 1
-Create an additional big portal, to have a total of 2 portals.
Attack Box
Stage 3
-Create 2 portals ahead.
-Each portal will shoot 8 cannon balls.

Master Skill: Hydro Cannon (400 / 99 / Stage 4)
Stage 4
Create 2 hydro portals ahead while firing a pulse cannon with the power of water.
Stage 4
-Use 6 Cannon balls
-Shoot a beam like cannon from Stage 3
-Fire a cannon with power of water ahead.
Attack Box
Stage 4
-Shoot a wide range water cannon

Master Skill [Aisha]

Aether Sage

Master Skill: Aether Splash (100 / 99 / Stage 1)
Stage 1
Cast a water spell to attack.
Stage 1
-Cast a water spell with a wand.
-Cast quickly
Attack Box
Stage 1
-Strike ahead
-Fire quickly and disappear.

Master Skill: Aether Splash (200 / 99 / Stage 2)
Stage 2
Cast a powerful water spell to attack.
Stage 2
-Casting duration, size of water pillar, skill duration increase.
-More casting motion than Stage 1 motion
Attack Box
Stage 2
-Water pillar size increase, strike ahead
-Water pillar swirl and deal continuous damage.
-Water pillar duration 1.5 sec.
-Water pillar remains after the motion.

Master Skill: Aether Splash (300 / 99 / Stage 3)
Stage 3
Cast an elemental spell with water and fire.
Stage 3
-Fire ball spins around the water pillar.
-Same motion as Stage 2
Attack Box
Stage 3
-Form 10~12 fire balls that spin around the water pillar from Stage 2

Master Skill: Aether Splash (400 / 99 / Stage 4)
Stage 4
Cast an elemental spell with water and fire. Then, summon a large lightning spear and shoot it forward.
Stage 4
-After forming water pillar, add motion summoning lightning spear
-Create a large lightning spear that drops diagonally from above the head.
-Dropped lightning creates a large lightning field.
-lightning field stuns for 1 sec. every hit.
Attack Box
Stage 4
-Drop lightning diagonally.
-Lightning stops at the line map, and will create a lightning field if it touches line map.
-lightning and lightning field will remain for 3 sec. and disappear at the same time.

Oz Sorcerer

Master Skill: Encroaching Well (100 / 99 / Stage 1)
Stage 1
Summon a strange well with unfathomable depth. The well will bound the enemy for 1 sec. per hit.
Stage 1
-Summon a black well with summoned Angkor.
-The well will bound enemies hit. 1 sec. per hit.
Attack Box
Stage 1
-Summon a black well.
-The well will remain for 3 sec. Multi hit.

Master Skill: Encroaching Well (200 / 99 / Stage 2)
Stage 2
Summon a strange well with unfathomable depth. The well will create a strange field around it.\nThe well will bound the enemy for 1 sec. per hit, while the strange aura will burn 5 MP for enemies within the field.
Stage 2
-Same motion as Stage 1
-The well creates a large dark area.
-Well size increase
-The area burns 5MP per sec.
Attack Box
Stage 2
-The well creates a dark area.
-The dark area will also remain for 3 sec. just like the well. Multi hit.

Master Skill: Encroaching Well (300 / 99 / Stage 3)
Stage 3
Summon a strange well with unfathomable depth.\nThe well will create a strange field around it. A black explosion will occur to enemies within the strange aura.\nThe well will bound the enemy for 1 sec. per hit.
Stage 3
-Same motion as Stage 1, but different feeling
-Create black explosion to enemies within the dark area.
Attack Box
Stage 3
-Create black explosion when enemies come in contact with dark area.

Master Skill: Encroaching Well (400 / 99 / Stage 4)
Stage 4
Summon a strange well with unfathomable depth.\nThe well will create a strange field around it and a summon predator Angkor. A black explosion will occur to enemies within the strange aura.\nThe well will bound the enemy for 1 sec. per hit.
Stage 4
-Add motion summoning Angkor from Stage 2 motion
-The well summons predator Angkor after a while.
-Please check the modeling.
Attack Box
Stage 4
-After 2 sec. of Well forming, predator Angkor rise and swallows, then disappear. Single hit attack

Metamorphy

Master Skill: Energetic Pump (100 / 99 / Stage 1)
Stage 1
Strike midair to create distorted space.
Stage 1
-Swing midair once to crease distorted space.
Attack Box
Stage 1
-Create distorted space
-The space will remain for 3 sec. multi hit

Master Skill: Energetic Pump (200 / 99 / Stage 2)
Stage 2
Strike madly to create a bigger distorted space.  Enemies hit by space will be stunned for 1.5 sec.
Stage 2
-Two swing motion
-strike again midair to create a bigger distorted space.
-Enemies struck by big space gains stun debuff (Pressed down)
Attack Box
Stage 2
-The space becomes bigger with the second swing.
-Remains for 3 sec. after it becomes bigger. Single hit

Master Skill: Energetic Pump (300 / 99 / Stage 3)
Stage 3
Strike madly to create a bigger distorted space. The last strike will send the distorted space forward. \n Enemies hit by space will be stunned for 1.5 sec.
Stage 3
-Swing motion toward space created by Stage 2
-Total 3 swings
-3rd swing towards the big space will send the space forward.
Attack Box
Stage 3

The space charges forward and attack

Master Skill: Energetic Pump (400 / 99 / Stage 4)
Stage 4
Strike madly to create a bigger distorted space. The last strike will send the distorted space forward.\nEnemies hit by space will be stunned for 1.5 sec.
Stage 4
-Shooting star shoots from Stage 3 space.
Attack Box
Stage 4
-Shooting star comes out in all direction and the shooting star will chase enemies (homing)
-From the middle of the space, 6 shooting will regularly shoot out in a loop.
-Shooting Star duration 3 sec.

Master Road Dungeon
[Water Dragon’s Compass]

[Elsword] Master Class 3 [Elsword] Master Class 3 [Elsword] Master Class 3

[Elsword] Master Class 3 [Elsword] Master Class 3


[Elsword] Master Class 3

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